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arcade-physics

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export = WorldToTileY; /** * Converts from world Y coordinates (pixels) to tile Y coordinates (tile units), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.WorldToTileY * @since 3.0.0 * * @param {number} worldY - The y coordinate to be converted, in pixels, not tiles. * @param {boolean} snapToFloor - Whether or not to round the tile coordinate down to the nearest integer. * @param {?Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} The Y location in tile units. */ declare function WorldToTileY(worldY: number, snapToFloor: boolean, camera: Phaser.Cameras.Scene2D.Camera | null, layer: Phaser.Tilemaps.LayerData): number; //# sourceMappingURL=WorldToTileY.d.ts.map