arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 889 B
TypeScript
export = WorldToTileY;
/**
* Converts from world Y coordinates (pixels) to tile Y coordinates (tile units), factoring in the
* layer's position, scale and scroll.
*
* @function Phaser.Tilemaps.Components.WorldToTileY
* @since 3.0.0
*
* @param {number} worldY - The y coordinate to be converted, in pixels, not tiles.
* @param {boolean} snapToFloor - Whether or not to round the tile coordinate down to the nearest integer.
* @param {?Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {number} The Y location in tile units.
*/
declare function WorldToTileY(worldY: number, snapToFloor: boolean, camera: Phaser.Cameras.Scene2D.Camera | null, layer: Phaser.Tilemaps.LayerData): number;
//# sourceMappingURL=WorldToTileY.d.ts.map