arcade-physics
Version:
Use Arcade Physics without Phaser.
21 lines • 921 B
TypeScript
export = TileToWorldY;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
* layer's position, scale and scroll.
*
* @function Phaser.Tilemaps.Components.TileToWorldY
* @since 3.0.0
*
* @param {number} tileY - The y coordinate, in tiles, not pixels.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {number} The Y location in world coordinates.
*/
declare function TileToWorldY(tileY: number, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): number;
//# sourceMappingURL=TileToWorldY.d.ts.map