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arcade-physics

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export = StaggeredWorldToTileY; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Converts from world Y coordinates (pixels) to staggered tile Y coordinates (tile units), factoring in the * layers position, scale and scroll. * * @function Phaser.Tilemaps.Components.StaggeredWorldToTileY * @since 3.50.0 * * @param {number} worldY - The y coordinate to be converted, in pixels, not tiles. * @param {boolean} snapToFloor - Whether or not to round the tile coordinate down to the nearest integer. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} The Y location in tile units. */ declare function StaggeredWorldToTileY(worldY: number, snapToFloor: boolean, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): number; //# sourceMappingURL=StaggeredWorldToTileY.d.ts.map