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arcade-physics

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export = StaggeredCullBounds; /** * Returns the bounds in the given layer that are within the camera's viewport. * This is used internally by the cull tiles function. * * @function Phaser.Tilemaps.Components.StaggeredCullBounds * @since 3.50.0 * * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against. * * @return {object} An object containing the `left`, `right`, `top` and `bottom` bounds. */ declare function StaggeredCullBounds(layer: Phaser.Tilemaps.LayerData, camera: Phaser.Cameras.Scene2D.Camera): object; //# sourceMappingURL=StaggeredCullBounds.d.ts.map