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export = SetTileIndexCallback; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Sets a global collision callback for the given tile index within the layer. This will affect all * tiles on this layer that have the same index. If a callback is already set for the tile index it * will be replaced. Set the callback to null to remove it. If you want to set a callback for a tile * at a specific location on the map then see setTileLocationCallback. * * @function Phaser.Tilemaps.Components.SetTileIndexCallback * @since 3.0.0 * * @param {(number|array)} indexes - Either a single tile index, or an array of tile indexes to have a collision callback set for. * @param {function} callback - The callback that will be invoked when the tile is collided with. * @param {object} callbackContext - The context under which the callback is called. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare function SetTileIndexCallback(indexes: (number | any[]), callback: Function, callbackContext: object, layer: Phaser.Tilemaps.LayerData): void; //# sourceMappingURL=SetTileIndexCallback.d.ts.map