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arcade-physics

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export = SetTileCollision; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Internally used method to set the colliding state of a tile. This does not recalculate * interesting faces. * * @function Phaser.Tilemaps.Components.SetTileCollision * @since 3.0.0 * * @param {Phaser.Tilemaps.Tile} tile - The Tile to set the collision on. * @param {boolean} [collides=true] - Should the tile index collide or not? */ declare function SetTileCollision(tile: Phaser.Tilemaps.Tile, collides?: boolean | undefined): void; //# sourceMappingURL=SetTileCollision.d.ts.map