arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 889 B
TypeScript
export = SetLayerCollisionIndex;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Internally used method to keep track of the tile indexes that collide within a layer. This
* updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`.
*
* @function Phaser.Tilemaps.Components.SetLayerCollisionIndex
* @since 3.0.0
*
* @param {number} tileIndex - The tile index to set the collision boolean for.
* @param {boolean} collides - Should the tile index collide or not?
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
declare function SetLayerCollisionIndex(tileIndex: number, collides: boolean, layer: Phaser.Tilemaps.LayerData): void;
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