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arcade-physics

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export = SetCollisionByExclusion; /** * Sets collision on all tiles in the given layer, except for tiles that have an index specified in * the given array. The `collides` parameter controls if collision will be enabled (true) or * disabled (false). Tile indexes not currently in the layer are not affected. * * @function Phaser.Tilemaps.Components.SetCollisionByExclusion * @since 3.0.0 * * @param {number[]} indexes - An array of the tile indexes to not be counted for collision. * @param {boolean} collides - If true it will enable collision. If false it will clear collision. * @param {boolean} recalculateFaces - Whether or not to recalculate the tile faces after the update. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare function SetCollisionByExclusion(indexes: number[], collides: boolean, recalculateFaces: boolean, layer: Phaser.Tilemaps.LayerData): void; //# sourceMappingURL=SetCollisionByExclusion.d.ts.map