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arcade-physics

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export = RunCull; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns the tiles in the given layer that are within the cameras viewport. This is used internally. * * @function Phaser.Tilemaps.Components.RunCull * @since 3.50.0 * * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {object} bounds - An object containing the `left`, `right`, `top` and `bottom` bounds. * @param {number} renderOrder - The rendering order constant. * @param {array} outputArray - The array to store the Tile objects within. * * @return {Phaser.Tilemaps.Tile[]} An array of Tile objects. */ declare function RunCull(layer: Phaser.Tilemaps.LayerData, bounds: object, renderOrder: number, outputArray: any[]): Phaser.Tilemaps.Tile[]; //# sourceMappingURL=RunCull.d.ts.map