arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export = ReplaceByIndex;
/**
* Scans the given rectangular area (given in tile coordinates) for tiles with an index matching
* `findIndex` and updates their index to match `newIndex`. This only modifies the index and does
* not change collision information.
*
* @function Phaser.Tilemaps.Components.ReplaceByIndex
* @since 3.0.0
*
* @param {number} findIndex - The index of the tile to search for.
* @param {number} newIndex - The index of the tile to replace it with.
* @param {number} tileX - The left most tile index (in tile coordinates) to use as the origin of the area.
* @param {number} tileY - The top most tile index (in tile coordinates) to use as the origin of the area.
* @param {number} width - How many tiles wide from the `tileX` index the area will be.
* @param {number} height - How many tiles tall from the `tileY` index the area will be.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
declare function ReplaceByIndex(findIndex: number, newIndex: number, tileX: number, tileY: number, width: number, height: number, layer: Phaser.Tilemaps.LayerData): void;
//# sourceMappingURL=ReplaceByIndex.d.ts.map