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arcade-physics

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export = ReplaceByIndex; /** * Scans the given rectangular area (given in tile coordinates) for tiles with an index matching * `findIndex` and updates their index to match `newIndex`. This only modifies the index and does * not change collision information. * * @function Phaser.Tilemaps.Components.ReplaceByIndex * @since 3.0.0 * * @param {number} findIndex - The index of the tile to search for. * @param {number} newIndex - The index of the tile to replace it with. * @param {number} tileX - The left most tile index (in tile coordinates) to use as the origin of the area. * @param {number} tileY - The top most tile index (in tile coordinates) to use as the origin of the area. * @param {number} width - How many tiles wide from the `tileX` index the area will be. * @param {number} height - How many tiles tall from the `tileY` index the area will be. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare function ReplaceByIndex(findIndex: number, newIndex: number, tileX: number, tileY: number, width: number, height: number, layer: Phaser.Tilemaps.LayerData): void; //# sourceMappingURL=ReplaceByIndex.d.ts.map