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arcade-physics

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export = RenderDebug; /** * Draws a debug representation of the layer to the given Graphics. This is helpful when you want to * get a quick idea of which of your tiles are colliding and which have interesting faces. The tiles * are drawn starting at (0, 0) in the Graphics, allowing you to place the debug representation * wherever you want on the screen. * * @function Phaser.Tilemaps.Components.RenderDebug * @since 3.0.0 * * @param {Phaser.GameObjects.Graphics} graphics - The target Graphics object to draw upon. * @param {Phaser.Types.Tilemaps.DebugStyleOptions} styleConfig - An object specifying the colors to use for the debug drawing. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare function RenderDebug(graphics: Phaser.GameObjects.Graphics, styleConfig: Phaser.Types.Tilemaps.DebugStyleOptions, layer: Phaser.Tilemaps.LayerData): void; //# sourceMappingURL=RenderDebug.d.ts.map