arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 1.13 kB
TypeScript
export = RemoveTileAtWorldXY;
/**
* Removes the tile at the given world coordinates in the specified layer and updates the layer's
* collision information.
*
* @function Phaser.Tilemaps.Components.RemoveTileAtWorldXY
* @since 3.0.0
*
* @param {number} worldX - The x coordinate, in pixels.
* @param {number} worldY - The y coordinate, in pixels.
* @param {boolean} replaceWithNull - If true, this will replace the tile at the specified location with null instead of a Tile with an index of -1.
* @param {boolean} recalculateFaces - `true` if the faces data should be recalculated.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
*/
declare function RemoveTileAtWorldXY(worldX: number, worldY: number, replaceWithNull: boolean, recalculateFaces: boolean, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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