arcade-physics
Version:
Use Arcade Physics without Phaser.
49 lines • 1.84 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Tile = require('../Tile');
var IsInLayerBounds = require('./IsInLayerBounds');
var CalculateFacesAt = require('./CalculateFacesAt');
/**
* Removes the tile at the given tile coordinates in the specified layer and updates the layer's
* collision information.
*
* @function Phaser.Tilemaps.Components.RemoveTileAt
* @since 3.0.0
*
* @param {number} tileX - The x coordinate.
* @param {number} tileY - The y coordinate.
* @param {boolean} replaceWithNull - If true, this will replace the tile at the specified location with null instead of a Tile with an index of -1.
* @param {boolean} recalculateFaces - `true` if the faces data should be recalculated.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
*/
var RemoveTileAt = function (tileX, tileY, replaceWithNull, recalculateFaces, layer) {
if (replaceWithNull === undefined) {
replaceWithNull = true;
}
if (recalculateFaces === undefined) {
recalculateFaces = true;
}
if (!IsInLayerBounds(tileX, tileY, layer)) {
return null;
}
var tile = layer.data[tileY][tileX];
if (!tile) {
return null;
}
else {
layer.data[tileY][tileX] = (replaceWithNull) ? null : new Tile(layer, -1, tileX, tileY, layer.tileWidth, layer.tileHeight);
}
// Recalculate faces only if the removed tile was a colliding tile
if (recalculateFaces && tile && tile.collides) {
CalculateFacesAt(tileX, tileY, layer);
}
return tile;
};
module.exports = RemoveTileAt;
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