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arcade-physics

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export = RemoveTileAt; /** * Removes the tile at the given tile coordinates in the specified layer and updates the layer's * collision information. * * @function Phaser.Tilemaps.Components.RemoveTileAt * @since 3.0.0 * * @param {number} tileX - The x coordinate. * @param {number} tileY - The y coordinate. * @param {boolean} replaceWithNull - If true, this will replace the tile at the specified location with null instead of a Tile with an index of -1. * @param {boolean} recalculateFaces - `true` if the faces data should be recalculated. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The Tile object that was removed. */ declare function RemoveTileAt(tileX: number, tileY: number, replaceWithNull: boolean, recalculateFaces: boolean, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile; //# sourceMappingURL=RemoveTileAt.d.ts.map