arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 859 B
TypeScript
export = IsometricCullTiles;
/**
* Returns the tiles in the given layer that are within the cameras viewport. This is used internally.
*
* @function Phaser.Tilemaps.Components.IsometricCullTiles
* @since 3.50.0
*
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against.
* @param {array} [outputArray] - An optional array to store the Tile objects within.
* @param {number} [renderOrder=0] - The rendering order constant.
*
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
*/
declare function IsometricCullTiles(layer: Phaser.Tilemaps.LayerData, camera: Phaser.Cameras.Scene2D.Camera, outputArray?: any[] | undefined, renderOrder?: number | undefined): Phaser.Tilemaps.Tile[];
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