arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 841 B
TypeScript
export = IsInLayerBounds;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks if the given tile coordinates are within the bounds of the layer.
*
* @function Phaser.Tilemaps.Components.IsInLayerBounds
* @since 3.0.0
*
* @param {number} tileX - The x coordinate, in tiles, not pixels.
* @param {number} tileY - The y coordinate, in tiles, not pixels.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {boolean} `true` if the tile coordinates are within the bounds of the layer, otherwise `false`.
*/
declare function IsInLayerBounds(tileX: number, tileY: number, layer: Phaser.Tilemaps.LayerData): boolean;
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