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arcade-physics

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export = HexagonalGetTileCorners; /** * Gets the corners of the Hexagonal Tile as an array of Vector2s. * * @function Phaser.Tilemaps.Components.HexagonalGetTileCorners * @since 3.60.0 * * @param {number} tileX - The x coordinate, in tiles, not pixels. * @param {number} tileY - The y coordinate, in tiles, not pixels. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Math.Vector2[]} An array of Vector2s corresponding to the world XY location of each tile corner. */ declare function HexagonalGetTileCorners(tileX: number, tileY: number, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Math.Vector2[]; //# sourceMappingURL=HexagonalGetTileCorners.d.ts.map