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arcade-physics

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export = HasTileAtWorldXY; /** * Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns * false if there is no tile or if the tile at that location has an index of -1. * * @function Phaser.Tilemaps.Components.HasTileAtWorldXY * @since 3.0.0 * * @param {number} worldX - The X coordinate of the world position. * @param {number} worldY - The Y coordinate of the world position. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when factoring in which tiles to return. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {?boolean} Returns a boolean, or null if the layer given was invalid. */ declare function HasTileAtWorldXY(worldX: number, worldY: number, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): boolean | null; //# sourceMappingURL=HasTileAtWorldXY.d.ts.map