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arcade-physics

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export = HasTileAt; /** * Checks if there is a tile at the given location (in tile coordinates) in the given layer. Returns * false if there is no tile or if the tile at that location has an index of -1. * * @function Phaser.Tilemaps.Components.HasTileAt * @since 3.0.0 * * @param {number} tileX - X position to get the tile from (given in tile units, not pixels). * @param {number} tileY - Y position to get the tile from (given in tile units, not pixels). * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {?boolean} Returns a boolean, or null if the layer given was invalid. */ declare function HasTileAt(tileX: number, tileY: number, layer: Phaser.Tilemaps.LayerData): boolean | null; //# sourceMappingURL=HasTileAt.d.ts.map