arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 778 B
TypeScript
export = HasTileAt;
/**
* Checks if there is a tile at the given location (in tile coordinates) in the given layer. Returns
* false if there is no tile or if the tile at that location has an index of -1.
*
* @function Phaser.Tilemaps.Components.HasTileAt
* @since 3.0.0
*
* @param {number} tileX - X position to get the tile from (given in tile units, not pixels).
* @param {number} tileY - Y position to get the tile from (given in tile units, not pixels).
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {?boolean} Returns a boolean, or null if the layer given was invalid.
*/
declare function HasTileAt(tileX: number, tileY: number, layer: Phaser.Tilemaps.LayerData): boolean | null;
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