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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('../const/ORIENTATION_CONST'); var NULL = require('../../utils/NULL'); var StaggeredWorldToTileY = require('./StaggeredWorldToTileY'); var WorldToTileY = require('./WorldToTileY'); /** * Gets the correct function to use to translate tiles, based on the map orientation. * * @function Phaser.Tilemaps.Components.GetWorldToTileYFunction * @since 3.50.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to translate tiles for the given map type. */ var GetWorldToTileYFunction = function (orientation) { if (orientation === CONST.ORTHOGONAL) { return WorldToTileY; } else if (orientation === CONST.STAGGERED) { return StaggeredWorldToTileY; } else { return NULL; } }; module.exports = GetWorldToTileYFunction; //# sourceMappingURL=GetWorldToTileYFunction.js.map