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arcade-physics

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export = GetWorldToTileYFunction; /** * Gets the correct function to use to translate tiles, based on the map orientation. * * @function Phaser.Tilemaps.Components.GetWorldToTileYFunction * @since 3.50.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to translate tiles for the given map type. */ declare function GetWorldToTileYFunction(orientation: number): Function; //# sourceMappingURL=GetWorldToTileYFunction.d.ts.map