arcade-physics
Version:
Use Arcade Physics without Phaser.
13 lines • 496 B
TypeScript
export = GetWorldToTileYFunction;
/**
* Gets the correct function to use to translate tiles, based on the map orientation.
*
* @function Phaser.Tilemaps.Components.GetWorldToTileYFunction
* @since 3.50.0
*
* @param {number} orientation - The Tilemap orientation constant.
*
* @return {function} The function to use to translate tiles for the given map type.
*/
declare function GetWorldToTileYFunction(orientation: number): Function;
//# sourceMappingURL=GetWorldToTileYFunction.d.ts.map