arcade-physics
Version:
Use Arcade Physics without Phaser.
13 lines • 500 B
TypeScript
export = GetWorldToTileXYFunction;
/**
* Gets the correct function to use to translate tiles, based on the map orientation.
*
* @function Phaser.Tilemaps.Components.GetWorldToTileXYFunction
* @since 3.50.0
*
* @param {number} orientation - The Tilemap orientation constant.
*
* @return {function} The function to use to translate tiles for the given map type.
*/
declare function GetWorldToTileXYFunction(orientation: number): Function;
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