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arcade-physics

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export = GetTilesWithinWorldXY; /** * Gets the tiles in the given rectangular area (in world coordinates) of the layer. * * @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY * @since 3.0.0 * * @param {number} worldX - The world x coordinate for the top-left of the area. * @param {number} worldY - The world y coordinate for the top-left of the area. * @param {number} width - The width of the area. * @param {number} height - The height of the area. * @param {Phaser.Types.Tilemaps.FilteringOptions} filteringOptions - Optional filters to apply when getting the tiles. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when factoring in which tiles to return. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile[]} Array of Tile objects. */ declare function GetTilesWithinWorldXY(worldX: number, worldY: number, width: number, height: number, filteringOptions: Phaser.Types.Tilemaps.FilteringOptions, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile[]; //# sourceMappingURL=GetTilesWithinWorldXY.d.ts.map