arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export = GetTilesWithinShape;
/**
* Gets the tiles that overlap with the given shape in the given layer. The shape must be a Circle,
* Line, Rectangle or Triangle. The shape should be in world coordinates.
*
* @function Phaser.Tilemaps.Components.GetTilesWithinShape
* @since 3.0.0
*
* @param {(Phaser.Geom.Circle|Phaser.Geom.Line|Phaser.Geom.Rectangle|Phaser.Geom.Triangle)} shape - A shape in world (pixel) coordinates
* @param {Phaser.Types.Tilemaps.FilteringOptions} filteringOptions - Optional filters to apply when getting the tiles.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
*/
declare function GetTilesWithinShape(shape: (Phaser.Geom.Circle | Phaser.Geom.Line | Phaser.Geom.Rectangle | Phaser.Geom.Triangle), filteringOptions: Phaser.Types.Tilemaps.FilteringOptions, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile[];
//# sourceMappingURL=GetTilesWithinShape.d.ts.map