UNPKG

arcade-physics

Version:
13 lines 496 B
export = GetTileToWorldYFunction; /** * Gets the correct function to use to translate tiles, based on the map orientation. * * @function Phaser.Tilemaps.Components.GetTileToWorldYFunction * @since 3.50.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to translate tiles for the given map type. */ declare function GetTileToWorldYFunction(orientation: number): Function; //# sourceMappingURL=GetTileToWorldYFunction.d.ts.map