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arcade-physics

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export = GetTileCornersFunction; /** * Gets the correct function to use to get the tile corners, based on the map orientation. * * @function Phaser.Tilemaps.Components.GetTileCornersFunction * @since 3.60.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to translate tiles for the given map type. */ declare function GetTileCornersFunction(orientation: number): Function; //# sourceMappingURL=GetTileCornersFunction.d.ts.map