arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 1.02 kB
TypeScript
export = GetTileAtWorldXY;
/**
* Gets a tile at the given world coordinates from the given layer.
*
* @function Phaser.Tilemaps.Components.GetTileAtWorldXY
* @since 3.0.0
*
* @param {number} worldX - X position to get the tile from (given in pixels)
* @param {number} worldY - Y position to get the tile from (given in pixels)
* @param {boolean} nonNull - If true, function won't return null for empty tiles, but a Tile object with an index of -1.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid.
*/
declare function GetTileAtWorldXY(worldX: number, worldY: number, nonNull: boolean, camera: Phaser.Cameras.Scene2D.Camera, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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