arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 856 B
TypeScript
export = GetTileAt;
/**
* Gets a tile at the given tile coordinates from the given layer.
*
* @function Phaser.Tilemaps.Components.GetTileAt
* @since 3.0.0
*
* @param {number} tileX - X position to get the tile from (given in tile units, not pixels).
* @param {number} tileY - Y position to get the tile from (given in tile units, not pixels).
* @param {boolean} nonNull - If true getTile won't return null for empty tiles, but a Tile object with an index of -1.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid.
*/
declare function GetTileAt(tileX: number, tileY: number, nonNull: boolean, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
//# sourceMappingURL=GetTileAt.d.ts.map