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arcade-physics

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export = GetTileAt; /** * Gets a tile at the given tile coordinates from the given layer. * * @function Phaser.Tilemaps.Components.GetTileAt * @since 3.0.0 * * @param {number} tileX - X position to get the tile from (given in tile units, not pixels). * @param {number} tileY - Y position to get the tile from (given in tile units, not pixels). * @param {boolean} nonNull - If true getTile won't return null for empty tiles, but a Tile object with an index of -1. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid. */ declare function GetTileAt(tileX: number, tileY: number, nonNull: boolean, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile; //# sourceMappingURL=GetTileAt.d.ts.map