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arcade-physics

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export = GetCullTilesFunction; /** * Gets the correct function to use to cull tiles, based on the map orientation. * * @function Phaser.Tilemaps.Components.GetCullTilesFunction * @since 3.50.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to cull tiles for the given map type. */ declare function GetCullTilesFunction(orientation: number): Function; //# sourceMappingURL=GetCullTilesFunction.d.ts.map