arcade-physics
Version:
Use Arcade Physics without Phaser.
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TypeScript
export = FindTile;
/**
* @callback FindTileCallback
*
* @param {Phaser.Tilemaps.Tile} value - The Tile.
* @param {number} index - The index of the tile.
* @param {Phaser.Tilemaps.Tile[]} array - An array of Tile objects.
*
* @return {boolean} Return `true` if the callback should run, otherwise `false`.
*/
/**
* Find the first tile in the given rectangular area (in tile coordinates) of the layer that
* satisfies the provided testing function. I.e. finds the first tile for which `callback` returns
* true. Similar to Array.prototype.find in vanilla JS.
*
* @function Phaser.Tilemaps.Components.FindTile
* @since 3.0.0
*
* @param {FindTileCallback} callback - The callback. Each tile in the given area will be passed to this callback as the first and only parameter.
* @param {object} context - The context under which the callback should be run.
* @param {number} tileX - The left most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {number} tileY - The top most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {number} width - How many tiles wide from the `tileX` index the area will be.
* @param {number} height - How many tiles tall from the `tileY` index the area will be.
* @param {Phaser.Types.Tilemaps.FilteringOptions} filteringOptions - Optional filters to apply when getting the tiles.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {?Phaser.Tilemaps.Tile} A Tile that matches the search, or null if no Tile found
*/
declare function FindTile(callback: FindTileCallback, context: object, tileX: number, tileY: number, width: number, height: number, filteringOptions: Phaser.Types.Tilemaps.FilteringOptions, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile | null;
declare namespace FindTile {
export { FindTileCallback };
}
type FindTileCallback = (value: Phaser.Tilemaps.Tile, index: number, array: Phaser.Tilemaps.Tile[]) => boolean;
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