arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 737 B
TypeScript
export = CullBounds;
/**
* Returns the bounds in the given orthogonal layer that are within the cameras viewport.
* This is used internally by the cull tiles function.
*
* @function Phaser.Tilemaps.Components.CullBounds
* @since 3.50.0
*
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against.
*
* @return {Phaser.Geom.Rectangle} A rectangle containing the culled bounds. If you wish to retain this object, clone it, as it's recycled internally.
*/
declare function CullBounds(layer: Phaser.Tilemaps.LayerData, camera: Phaser.Cameras.Scene2D.Camera): Phaser.Geom.Rectangle;
//# sourceMappingURL=CullBounds.d.ts.map