arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 756 B
TypeScript
export = CheckIsoBounds;
/**
* Checks if the given tile coordinate is within the isometric layer bounds, or not.
*
* @function Phaser.Tilemaps.Components.CheckIsoBounds
* @since 3.50.0
*
* @param {number} tileX - The x coordinate, in tiles, not pixels.
* @param {number} tileY - The y coordinate, in tiles, not pixels.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to check against.
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
*
* @return {boolean} Returns `true` if the coordinates are within the iso bounds.
*/
declare function CheckIsoBounds(tileX: number, tileY: number, layer: Phaser.Tilemaps.LayerData, camera?: any): boolean;
//# sourceMappingURL=CheckIsoBounds.d.ts.map