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arcade-physics

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export = CalculateFacesAt; /** * Calculates interesting faces at the given tile coordinates of the specified layer. Interesting * faces are used internally for optimizing collisions against tiles. This method is mostly used * internally to optimize recalculating faces when only one tile has been changed. * * @function Phaser.Tilemaps.Components.CalculateFacesAt * @since 3.0.0 * * @param {number} tileX - The x coordinate. * @param {number} tileY - The y coordinate. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ declare function CalculateFacesAt(tileX: number, tileY: number, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile; //# sourceMappingURL=CalculateFacesAt.d.ts.map