arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 726 B
TypeScript
export = CalculateFacesAt;
/**
* Calculates interesting faces at the given tile coordinates of the specified layer. Interesting
* faces are used internally for optimizing collisions against tiles. This method is mostly used
* internally to optimize recalculating faces when only one tile has been changed.
*
* @function Phaser.Tilemaps.Components.CalculateFacesAt
* @since 3.0.0
*
* @param {number} tileX - The x coordinate.
* @param {number} tileY - The y coordinate.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
declare function CalculateFacesAt(tileX: number, tileY: number, layer: Phaser.Tilemaps.LayerData): Phaser.Tilemaps.Tile;
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