arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 936 B
TypeScript
export = TilemapLayerWebGLRenderer;
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.Tilemaps.TilemapLayer#renderWebGL
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.Tilemaps.TilemapLayer} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
declare function TilemapLayerWebGLRenderer(renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: Phaser.Tilemaps.TilemapLayer, camera: Phaser.Cameras.Scene2D.Camera): void;
//# sourceMappingURL=TilemapLayerWebGLRenderer.d.ts.map