arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 590 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../utils/NOOP');
var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER) {
renderWebGL = require('./TilemapLayerWebGLRenderer');
}
if (typeof CANVAS_RENDERER) {
renderCanvas = require('./TilemapLayerCanvasRenderer');
}
module.exports = {
renderWebGL: renderWebGL,
renderCanvas: renderCanvas
};
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