arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 1.14 kB
TypeScript
export = TilemapLayerCanvasRenderer;
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.Tilemaps.TilemapLayer#renderCanvas
* @since 3.50.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.Tilemaps.TilemapLayer} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
declare function TilemapLayerCanvasRenderer(renderer: Phaser.Renderer.Canvas.CanvasRenderer, src: Phaser.Tilemaps.TilemapLayer, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix): void;
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