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arcade-physics

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export = TilemapLayerCanvasRenderer; /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.Tilemaps.TilemapLayer#renderCanvas * @since 3.50.0 * @private * * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.Tilemaps.TilemapLayer} src - The Game Object being rendered in this call. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ declare function TilemapLayerCanvasRenderer(renderer: Phaser.Renderer.Canvas.CanvasRenderer, src: Phaser.Tilemaps.TilemapLayer, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix): void; //# sourceMappingURL=TilemapLayerCanvasRenderer.d.ts.map