arcade-physics
Version:
Use Arcade Physics without Phaser.
15 lines • 377 B
TypeScript
export = ObjectHelper;
/**
* @classdesc
* The ObjectHelper helps tie objects with `gids` into the tileset
* that sits behind them.
*
* @class ObjectHelper
* @memberof Phaser.Tilemaps
* @constructor
* @since 3.60.0
*
* @param {Phaser.Tilemaps.Tileset[]} tilesets - The backing tileset data.
*/
declare var ObjectHelper: any;
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