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arcade-physics

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export = ObjectHelper; /** * @classdesc * The ObjectHelper helps tie objects with `gids` into the tileset * that sits behind them. * * @class ObjectHelper * @memberof Phaser.Tilemaps * @constructor * @since 3.60.0 * * @param {Phaser.Tilemaps.Tileset[]} tilesets - The backing tileset data. */ declare var ObjectHelper: any; //# sourceMappingURL=ObjectHelper.d.ts.map