arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 969 B
TypeScript
export = ImageCollection;
/**
* @classdesc
* An Image Collection is a special Tile Set containing multiple images, with no slicing into each image.
*
* Image Collections are normally created automatically when Tiled data is loaded.
*
* @class ImageCollection
* @memberof Phaser.Tilemaps
* @constructor
* @since 3.0.0
*
* @param {string} name - The name of the image collection in the map data.
* @param {number} firstgid - The first image index this image collection contains.
* @param {number} [width=32] - Width of widest image (in pixels).
* @param {number} [height=32] - Height of tallest image (in pixels).
* @param {number} [margin=0] - The margin around all images in the collection (in pixels).
* @param {number} [spacing=0] - The spacing between each image in the collection (in pixels).
* @param {object} [properties={}] - Custom Image Collection properties.
*/
declare var ImageCollection: any;
//# sourceMappingURL=ImageCollection.d.ts.map