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arcade-physics

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export = ImageCollection; /** * @classdesc * An Image Collection is a special Tile Set containing multiple images, with no slicing into each image. * * Image Collections are normally created automatically when Tiled data is loaded. * * @class ImageCollection * @memberof Phaser.Tilemaps * @constructor * @since 3.0.0 * * @param {string} name - The name of the image collection in the map data. * @param {number} firstgid - The first image index this image collection contains. * @param {number} [width=32] - Width of widest image (in pixels). * @param {number} [height=32] - Height of tallest image (in pixels). * @param {number} [margin=0] - The margin around all images in the collection (in pixels). * @param {number} [spacing=0] - The spacing between each image in the collection (in pixels). * @param {object} [properties={}] - Custom Image Collection properties. */ declare var ImageCollection: any; //# sourceMappingURL=ImageCollection.d.ts.map