arcade-physics
Version:
Use Arcade Physics without Phaser.
123 lines • 4.04 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
import EventEmitter from 'eventemitter3';
/**
* @classdesc
* A Process Queue maintains three internal lists.
*
* The `pending` list is a selection of items which are due to be made 'active' in the next update.
* The `active` list is a selection of items which are considered active and should be updated.
* The `destroy` list is a selection of items that were active and are awaiting being destroyed in the next update.
*
* When new items are added to a Process Queue they are put in the pending list, rather than being added
* immediately the active list. Equally, items that are removed are put into the destroy list, rather than
* being destroyed immediately. This allows the Process Queue to carefully process each item at a specific, fixed
* time, rather than at the time of the request from the API.
*
* @class ProcessQueue
* @extends Phaser.Events.EventEmitter
* @memberof Phaser.Structs
* @constructor
* @since 3.0.0
*
* @generic T
*/
export declare class ProcessQueue extends EventEmitter {
_pending: any[];
_active: any[];
_destroy: any[];
_toProcess: number;
checkQueue: boolean;
constructor();
/**
* Adds a new item to the Process Queue.
*
* The item is added to the pending list and made active in the next update.
*
* @method Phaser.Structs.ProcessQueue#add
* @since 3.0.0
*
* @genericUse {T} - [item]
* @genericUse {Phaser.Structs.ProcessQueue.<T>} - [$return]
*
* @param {*} item - The item to add to the queue.
*
* @return {*} The item that was added.
*/
add(item: any): any;
/**
* Removes an item from the Process Queue.
*
* The item is added to the pending destroy and fully removed in the next update.
*
* @method Phaser.Structs.ProcessQueue#remove
* @since 3.0.0
*
* @genericUse {T} - [item]
* @genericUse {Phaser.Structs.ProcessQueue.<T>} - [$return]
*
* @param {*} item - The item to be removed from the queue.
*
* @return {*} The item that was removed.
*/
remove(item: any): any;
/**
* Removes all active items from this Process Queue.
*
* All the items are marked as 'pending destroy' and fully removed in the next update.
*
* @method Phaser.Structs.ProcessQueue#removeAll
* @since 3.20.0
*
* @return {this} This Process Queue object.
*/
removeAll(): this;
/**
* Update this queue. First it will process any items awaiting destruction, and remove them.
*
* Then it will check to see if there are any items pending insertion, and move them to an
* active state. Finally, it will return a list of active items for further processing.
*
* @method Phaser.Structs.ProcessQueue#update
* @since 3.0.0
*
* @genericUse {T[]} - [$return]
*
* @return {Array.<*>} A list of active items.
*/
update(): any[];
/**
* Returns the current list of active items.
*
* This method returns a reference to the active list array, not a copy of it.
* Therefore, be careful to not modify this array outside of the ProcessQueue.
*
* @method Phaser.Structs.ProcessQueue#getActive
* @since 3.0.0
*
* @genericUse {T[]} - [$return]
*
* @return {Array.<*>} A list of active items.
*/
getActive(): any[];
/**
* The number of entries in the active list.
*
* @name Phaser.Structs.ProcessQueue#length
* @type {number}
* @readonly
* @since 3.20.0
*/
get length(): number;
/**
* Immediately destroys this process queue, clearing all of its internal arrays and resetting the process totals.
*
* @method Phaser.Structs.ProcessQueue#destroy
* @since 3.0.0
*/
destroy(): void;
}
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