arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 963 B
TypeScript
export = TileIntersectsBody;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks for intersection between the given tile rectangle-like object and an Arcade Physics body.
*
* @function Phaser.Physics.Arcade.Tilemap.TileIntersectsBody
* @since 3.0.0
*
* @param {{ left: number, right: number, top: number, bottom: number }} tileWorldRect - A rectangle object that defines the tile placement in the world.
* @param {Phaser.Physics.Arcade.Body} body - The body to check for intersection against.
*
* @return {boolean} Returns `true` of the tile intersects with the body, otherwise `false`.
*/
declare function TileIntersectsBody(tileWorldRect: {
left: number;
right: number;
top: number;
bottom: number;
}, body: Phaser.Physics.Arcade.Body): boolean;
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