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arcade-physics

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export = ProcessTileSeparationY; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Internal function to process the separation of a physics body from a tile. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationY * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {number} y - The y separation amount. */ declare function ProcessTileSeparationY(body: Phaser.Physics.Arcade.Body, y: number): void; //# sourceMappingURL=ProcessTileSeparationY.d.ts.map