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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Internal function to process the separation of a physics body from a tile. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationX * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Body} body - The Body object to separate. * @param {number} x - The x separation amount. */ var ProcessTileSeparationX = function (body, x) { if (x < 0) { body.blocked.none = false; body.blocked.left = true; } else if (x > 0) { body.blocked.none = false; body.blocked.right = true; } body.position.x -= x; body.updateCenter(); if (body.bounce.x === 0) { body.velocity.x = 0; } else { body.velocity.x = -body.velocity.x * body.bounce.x; } }; module.exports = ProcessTileSeparationX; //# sourceMappingURL=ProcessTileSeparationX.js.map