arcade-physics
Version:
Use Arcade Physics without Phaser.
17 lines • 654 B
TypeScript
export = ProcessTileSeparationX;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Internal function to process the separation of a physics body from a tile.
*
* @function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationX
* @since 3.0.0
*
* @param {Phaser.Physics.Arcade.Body} body - The Body object to separate.
* @param {number} x - The x separation amount.
*/
declare function ProcessTileSeparationX(body: Phaser.Physics.Arcade.Body, x: number): void;
//# sourceMappingURL=ProcessTileSeparationX.d.ts.map