UNPKG

arcade-physics

Version:
29 lines 1.2 kB
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * A function to process the collision callbacks between a single tile and an Arcade Physics enabled Game Object. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileCallbacks * @since 3.0.0 * * @param {Phaser.Tilemaps.Tile} tile - The Tile to process. * @param {Phaser.GameObjects.Sprite} sprite - The Game Object to process with the Tile. * * @return {boolean} The result of the callback, `true` for further processing, or `false` to skip this pair. */ var ProcessTileCallbacks = function (tile, sprite) { // Tile callbacks take priority over layer level callbacks if (tile.collisionCallback) { return !tile.collisionCallback.call(tile.collisionCallbackContext, sprite, tile); } else if (tile.layer.callbacks[tile.index]) { return !tile.layer.callbacks[tile.index].callback.call(tile.layer.callbacks[tile.index].callbackContext, sprite, tile); } return true; }; module.exports = ProcessTileCallbacks; //# sourceMappingURL=ProcessTileCallbacks.js.map