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arcade-physics

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export = ProcessTileCallbacks; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * A function to process the collision callbacks between a single tile and an Arcade Physics enabled Game Object. * * @function Phaser.Physics.Arcade.Tilemap.ProcessTileCallbacks * @since 3.0.0 * * @param {Phaser.Tilemaps.Tile} tile - The Tile to process. * @param {Phaser.GameObjects.Sprite} sprite - The Game Object to process with the Tile. * * @return {boolean} The result of the callback, `true` for further processing, or `false` to skip this pair. */ declare function ProcessTileCallbacks(tile: Phaser.Tilemaps.Tile, sprite: Phaser.GameObjects.Sprite): boolean; //# sourceMappingURL=ProcessTileCallbacks.d.ts.map