UNPKG

arcade-physics

Version:
39 lines 1.45 kB
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.FACING = exports.PHYSICS_TYPE = void 0; /** Physics Types */ var PHYSICS_TYPE; (function (PHYSICS_TYPE) { /** Dynamic Body. */ PHYSICS_TYPE[PHYSICS_TYPE["DYNAMIC_BODY"] = 0] = "DYNAMIC_BODY"; /** Static Body. */ PHYSICS_TYPE[PHYSICS_TYPE["STATIC_BODY"] = 1] = "STATIC_BODY"; /** Arcade Physics Group containing Dynamic Bodies. */ PHYSICS_TYPE[PHYSICS_TYPE["GROUP"] = 2] = "GROUP"; /** A Tilemap Layer. */ PHYSICS_TYPE[PHYSICS_TYPE["TILEMAPLAYER"] = 3] = "TILEMAPLAYER"; })(PHYSICS_TYPE = exports.PHYSICS_TYPE || (exports.PHYSICS_TYPE = {})); /** Facing direction. */ var FACING; (function (FACING) { /** Facing no direction (initial value). */ FACING[FACING["FACING_NONE"] = 10] = "FACING_NONE"; /** Facing up. */ FACING[FACING["FACING_UP"] = 11] = "FACING_UP"; /** Facing down. */ FACING[FACING["FACING_DOWN"] = 12] = "FACING_DOWN"; /** Facing left. */ FACING[FACING["FACING_LEFT"] = 13] = "FACING_LEFT"; /** Facing right. */ FACING[FACING["FACING_RIGHT"] = 14] = "FACING_RIGHT"; })(FACING = exports.FACING || (exports.FACING = {})); exports.default = { PHYSICS_TYPE, FACING }; //# sourceMappingURL=const.js.map