arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 910 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/** Physics Types */
export declare enum PHYSICS_TYPE {
/** Dynamic Body. */
DYNAMIC_BODY = 0,
/** Static Body. */
STATIC_BODY = 1,
/** Arcade Physics Group containing Dynamic Bodies. */
GROUP = 2,
/** A Tilemap Layer. */
TILEMAPLAYER = 3
}
/** Facing direction. */
export declare enum FACING {
/** Facing no direction (initial value). */
FACING_NONE = 10,
/** Facing up. */
FACING_UP = 11,
/** Facing down. */
FACING_DOWN = 12,
/** Facing left. */
FACING_LEFT = 13,
/** Facing right. */
FACING_RIGHT = 14
}
declare const _default: {
PHYSICS_TYPE: typeof PHYSICS_TYPE;
FACING: typeof FACING;
};
export default _default;
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