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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** Physics Types */ export declare enum PHYSICS_TYPE { /** Dynamic Body. */ DYNAMIC_BODY = 0, /** Static Body. */ STATIC_BODY = 1, /** Arcade Physics Group containing Dynamic Bodies. */ GROUP = 2, /** A Tilemap Layer. */ TILEMAPLAYER = 3 } /** Facing direction. */ export declare enum FACING { /** Facing no direction (initial value). */ FACING_NONE = 10, /** Facing up. */ FACING_UP = 11, /** Facing down. */ FACING_DOWN = 12, /** Facing left. */ FACING_LEFT = 13, /** Facing right. */ FACING_RIGHT = 14 } declare const _default: { PHYSICS_TYPE: typeof PHYSICS_TYPE; FACING: typeof FACING; }; export default _default; //# sourceMappingURL=const.d.ts.map