arcade-physics
Version:
Use Arcade Physics without Phaser.
11 lines • 312 B
JavaScript
;
/**
* @typedef {object} Phaser.Types.Math.Vector4Like
* @since 3.50.0
*
* @property {number} [x] - The x component.
* @property {number} [y] - The y component.
* @property {number} [z] - The z component.
* @property {number} [w] - The w component.
*/
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