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arcade-physics

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"use strict"; /** * @typedef {object} Phaser.Types.Math.Vector4Like * @since 3.50.0 * * @property {number} [x] - The x component. * @property {number} [y] - The y component. * @property {number} [z] - The z component. * @property {number} [w] - The w component. */ //# sourceMappingURL=Vector4Like.js.map