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export default RandomDataGenerator; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @classdesc * A seeded Random Data Generator. * * Access via `Phaser.Math.RND` which is an instance of this class pre-defined * by Phaser. Or, create your own instance to use as you require. * * The `Math.RND` generator is seeded by the Game Config property value `seed`. * If no such config property exists, a random number is used. * * If you create your own instance of this class you should provide a seed for it. * If no seed is given it will use a 'random' one based on Date.now. * * @class RandomDataGenerator * @memberof Phaser.Math * @constructor * @since 3.0.0 * * @param {(string|string[])} [seeds] - The seeds to use for the random number generator. */ declare class RandomDataGenerator { constructor(seeds: any); /** * Internal var. * * @name Phaser.Math.RandomDataGenerator#c * @type {number} * @default 1 * @private * @since 3.0.0 */ private c; /** * Internal var. * * @name Phaser.Math.RandomDataGenerator#s0 * @type {number} * @default 0 * @private * @since 3.0.0 */ private s0; /** * Internal var. * * @name Phaser.Math.RandomDataGenerator#s1 * @type {number} * @default 0 * @private * @since 3.0.0 */ private s1; /** * Internal var. * * @name Phaser.Math.RandomDataGenerator#s2 * @type {number} * @default 0 * @private * @since 3.0.0 */ private s2; /** * Internal var. * * @name Phaser.Math.RandomDataGenerator#n * @type {number} * @default 0 * @private * @since 3.2.0 */ private n; /** * Signs to choose from. * * @name Phaser.Math.RandomDataGenerator#signs * @type {number[]} * @since 3.0.0 */ signs: number[]; /** * Private random helper. * * @method Phaser.Math.RandomDataGenerator#rnd * @since 3.0.0 * @private * * @return {number} A random number. */ private rnd; /** * Internal method that creates a seed hash. * * @method Phaser.Math.RandomDataGenerator#hash * @since 3.0.0 * @private * * @param {string} data - The value to hash. * * @return {number} The hashed value. */ private hash; /** * Initialize the state of the random data generator. * * @method Phaser.Math.RandomDataGenerator#init * @since 3.0.0 * * @param {(string|string[])} seeds - The seeds to initialize the random data generator with. */ init(seeds: (string | string[])): void; /** * Reset the seed of the random data generator. * * _Note_: the seed array is only processed up to the first `undefined` (or `null`) value, should such be present. * * @method Phaser.Math.RandomDataGenerator#sow * @since 3.0.0 * * @param {string[]} seeds - The array of seeds: the `toString()` of each value is used. */ sow(seeds: string[]): void; /** * Returns a random integer between 0 and 2^32. * * @method Phaser.Math.RandomDataGenerator#integer * @since 3.0.0 * * @return {number} A random integer between 0 and 2^32. */ integer(): number; /** * Returns a random real number between 0 and 1. * * @method Phaser.Math.RandomDataGenerator#frac * @since 3.0.0 * * @return {number} A random real number between 0 and 1. */ frac(): number; /** * Returns a random real number between 0 and 2^32. * * @method Phaser.Math.RandomDataGenerator#real * @since 3.0.0 * * @return {number} A random real number between 0 and 2^32. */ real(): number; /** * Returns a random integer between and including min and max. * * @method Phaser.Math.RandomDataGenerator#integerInRange * @since 3.0.0 * * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * * @return {number} A random number between min and max. */ integerInRange(min: number, max: number): number; /** * Returns a random integer between and including min and max. * This method is an alias for RandomDataGenerator.integerInRange. * * @method Phaser.Math.RandomDataGenerator#between * @since 3.0.0 * * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * * @return {number} A random number between min and max. */ between(min: number, max: number): number; /** * Returns a random real number between min and max. * * @method Phaser.Math.RandomDataGenerator#realInRange * @since 3.0.0 * * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * * @return {number} A random number between min and max. */ realInRange(min: number, max: number): number; /** * Returns a random real number between -1 and 1. * * @method Phaser.Math.RandomDataGenerator#normal * @since 3.0.0 * * @return {number} A random real number between -1 and 1. */ normal(): number; /** * Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368 * * @method Phaser.Math.RandomDataGenerator#uuid * @since 3.0.0 * * @return {string} A valid RFC4122 version4 ID hex string */ uuid(): string; /** * Returns a random element from within the given array. * * @method Phaser.Math.RandomDataGenerator#pick * @since 3.0.0 * * @generic T * @genericUse {T[]} - [array] * @genericUse {T} - [$return] * * @param {T[]} array - The array to pick a random element from. * * @return {T} A random member of the array. */ pick(array: T[]): T; /** * Returns a sign to be used with multiplication operator. * * @method Phaser.Math.RandomDataGenerator#sign * @since 3.0.0 * * @return {number} -1 or +1. */ sign(): number; /** * Returns a random element from within the given array, favoring the earlier entries. * * @method Phaser.Math.RandomDataGenerator#weightedPick * @since 3.0.0 * * @generic T * @genericUse {T[]} - [array] * @genericUse {T} - [$return] * * @param {T[]} array - The array to pick a random element from. * * @return {T} A random member of the array. */ weightedPick(array: T[]): T; /** * Returns a random timestamp between min and max, or between the beginning of 2000 and the end of 2020 if min and max aren't specified. * * @method Phaser.Math.RandomDataGenerator#timestamp * @since 3.0.0 * * @param {number} min - The minimum value in the range. * @param {number} max - The maximum value in the range. * * @return {number} A random timestamp between min and max. */ timestamp(min: number, max: number): number; /** * Returns a random angle between -180 and 180. * * @method Phaser.Math.RandomDataGenerator#angle * @since 3.0.0 * * @return {number} A random number between -180 and 180. */ angle(): number; /** * Returns a random rotation in radians, between -3.141 and 3.141 * * @method Phaser.Math.RandomDataGenerator#rotation * @since 3.0.0 * * @return {number} A random number between -3.141 and 3.141 */ rotation(): number; /** * Gets or Sets the state of the generator. This allows you to retain the values * that the generator is using between games, i.e. in a game save file. * * To seed this generator with a previously saved state you can pass it as the * `seed` value in your game config, or call this method directly after Phaser has booted. * * Call this method with no parameters to return the current state. * * If providing a state it should match the same format that this method * returns, which is a string with a header `!rnd` followed by the `c`, * `s0`, `s1` and `s2` values respectively, each comma-delimited. * * @method Phaser.Math.RandomDataGenerator#state * @since 3.0.0 * * @param {string} [state] - Generator state to be set. * * @return {string} The current state of the generator. */ state(state?: string | undefined): string; /** * Shuffles the given array, using the current seed. * * @method Phaser.Math.RandomDataGenerator#shuffle * @since 3.7.0 * * @generic T * @genericUse {T[]} - [array,$return] * * @param {T[]} [array] - The array to be shuffled. * * @return {T[]} The shuffled array. */ shuffle(array?: T[] | undefined): T[]; } //# sourceMappingURL=RandomDataGenerator.d.ts.map