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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Tests the value and returns `true` if it is a power of two. * * @function Phaser.Math.Pow2.IsValue * @since 3.0.0 * * @param {number} value - The value to check if it's a power of two. * * @return {boolean} Returns `true` if `value` is a power of two, otherwise `false`. */ const IsValuePowerOfTwo = value => { return value > 0 && (value & (value - 1)) === 0; }; exports.default = IsValuePowerOfTwo; //# sourceMappingURL=IsValuePowerOfTwo.js.map